
While the environments included in the game all hit on different fantasy biomes, it feels like there isn’t as much variety as I would have hoped.
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The forest, ocean floor, and desert environments are all bright and vibrant environments, full of fun characters and grand adventure. Taking place in Tina’s fantasy world, the environments of Wonderlands are far more colorful than the dreadful planet of Pandora.

Exploring the Wonderlands Screenshot by Gamepur Unfortunately, during some side quests and during chaos chamber runs, all three of them have nothing to say, which leads to a quiet and at times boring experience. All three of them keep the story moving and provide plenty of jokes and comments to keep things from getting dull. Tiny Tina’s Wonderlands manifests its tabletop setting in other smaller ways, like having constant commentary, both in-campaign and meta, from your trusted advisors and Tina. There is a shrine that boosts how fast you move around the world map, but it still isn’t very quick. The only downside to this overworld map is that your character moves far too slowly, discouraging exploration. The game also has multiple types of collectibles, with the main focus being on lucky dice, which award better loot luck, and shrine pieces, which will activate shrines that offer permanent bonuses. The main quest of Tiny Tina’s Wonderlands is shorter than other Borderlands games, but this is more than made up for by having multiple massive areas that are dedicated exclusively to side quests. This open area also lets you find tons of characters giving side quests and provides a way to naturally find some of the side areas. It also introduces other mechanics, like small round-based dungeons and random encounters, which give you short bursts of action and a chance at getting some quick loot. This cuts down on the number of in-between areas in the game, and the actual dungeons and maps are bigger and more fleshed out as a result.

This manifests itself in the overworld of the Wonderlands, which exists like a tabletop, with a bigheaded version of your character exploring it. With Tiny Tina’s Wonderlands taking place within a tabletop RPG, many of these aspects are turned up and improved in ways that wouldn’t be possible within the “real” world of Borderlands.
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While it is narratively disappointing, Tiny Tina’s Wonderlands does breathe fresh life into the Borderlands formula.īorderlands is a series about absurd humor, bad jokes, and finding as much loot as humanly possible. There are so many moments towards the end of the game where it almost deals with Tina’s grief, almost deals with Tina’s fear of being alone, and almost deals with Tina’s guilt, but instead, all of that is left to be background noise for the game’s silly campaign.

The emotional reveal comes late in the campaign and by the time it hits, it isn’t given the room it needs to really land.

While the narrative of the quest never really shifts during the campaign, the game constantly hints at more emotional beats for Tina, without ever letting them breathe. The setup is simple, the Dragonlord has been resurrected and is trying to absorb all of the soul energy in the Wonderlands, because that’s what evil villains do. The story centers around Tiny’s latest campaign through Bunkers and Badasses with her newfound friends Valentine, Frette, and you. Perhaps that experience shaped my expectations for the worse, but Tiny Tina’s Wonderlands is a game on the verge of telling an emotional story, but never quite commits. Tiny Tina’s Assault on Dragon’s Keep, the Borderlands 2 DLC that inspired Tiny Tina’s Wonderlands, surprised me with a heartfelt story about grief.
